
There are no Rare Charms, only Magical, so you’ll never get one with more than two affixes, and they don’t have very many types of bonuses either. CharmsĬharms are small magical items that provide a continuous passive boost to your character so long as they are in your inventory. Crafting is relatively cheap to undertake, requiring just a low-level rune and a gem, along with a magical item, so it’s worth the effort for min/max type players who worry about every last point of damage and resistance. Crafted recipes were largely neglected in the earlier v1.10 and v1.11 patches for the original game, when numerous new runewords were added, and as a result crafted items are now somewhat underpowered, but you may still find some potential useful recipes. Blood Gloves can spawn with Crushing Blow, for instance, and other crafted items will guarantee some sought-after property, such as life leech on Blood Amulets. Since these mods are usually ones that can not be found on magical or rare items, crafted can be used for special purposes. Crafted ItemsĬrafted items are basically Rares with some preset mods. The Qlvl also factors into gambling, modifiers you see on items for sale by NPCs, repair prices, and many other things. The Clvl requirement is 3/4 the highest Qlvl affix on an item. Your Clvl must be no less than 6 below the Qlvl to get it on an Imbue. Monsters must be at least that high in level to drop an item with that affix on it. This is a number that is used in many game calculations. Item levelĪ stat you’ll notice listed for every prefix and suffix is the Item level, or Quality Level, as it’s more accurately referred to. Especially thanks to the new Cube Recipes that allow rare items to be upgraded to exceptional or elite.

With magic-only modifiers it is possible to find a rare with almost any mods that can occur on a magical item of the same type, and this makes rares potentially very, very useful.
